Greetings! I hope such a thread is permitted :) (because these sub-forums are empty, don't know why...)
Xenocide is aimed to recreate the spirit and feel of Microprose's turn-based strategy classic "X-COM: UFO Defense" (copyrights currently owned by Take Two Interactive) in an entirely new game. The Player is finding himself in the position of the general commander of the X-Corps forces, an international agency determined to stop an Alien invasion of Earth. His tasks are establishment and management of X-Corps bases, interception of UFOs, turn based Battles on the "Battleview" where he leads his squad against different types of Aliens, and finally, R&D of human as well as recovered alien technology.
A high-resolution Earth model is used to display a fabulous "Planetview"-screen including shader effects for illuminated cities at nighttime and shadow-drawing mountains at daytime. The X-Net, displaying research results, is filled with high-resolution models and long descriptive texts aimed at scientific correct (or at least probable) explanations and descriptions of researched items. Even though the Baseview, and especially the Battleview, still require a lot of work to be done, you can clearly see where we are going with our efforts.
The development team of "Xenocide" is an international community, based in the US, South America, Europe, New Zealand and Russia. Project Xenocide is lead by Federico Lois. Four senior members are coordinating the four departments: Artwork, Creative Text, Programming, and Sound. A full listing of our active members can be obtained at our
Project Wiki. You can check some of our work at our
galley, or check the
latest progress release
A great deal of progress has been made. Yet the time has come we need additional help from 2D/3D artists. A gameplay video can be found
here
Should you like to see the absolute latest developments, all xeno assets can be downloaded from
http://svn.projectxenocide.com/assets/
Hope to hear from you soon! :happy:
Kafros - Creative Text Department