Slain/Thujon: in terms of the scarf being the only "noticeable" weapon, I was thinking two ways in terms of the character. One, that he would be this sort of badass-pacifist, wherein he wouldn't actually need to bring a sword to a fight, and also that there's a tunnel-rat aspect to his 'ways'; wherein something large like that would only serve to get in his way.
In retrospect tho, I really have to admit that I don't think any toy company would consider packaging such a theme-specific toy WITHOUT those types of weapons/accessories in the package! :D
Slainster, I see that you were looking to exploit/illustrate the camouflage aspect of the clothing, but here, where the bkg is secondary, it might be better to utilize more contrast to reveal the characters silhouette, and pushing in more details, and features within the suit to keep it from looking too barren will help with keeping that visual interest in play. Of course, that's not to say you should simply draw in unnecessary elements, but rather include "wardrobe-specific" details that will help you "sell" your idea, and really make the character cling to someone's consciousness...
(you know, right in that shadowy part of everyone's brain where dreams battle it out to be born? :P) ...and your MORCK sketch from last week would be a kickin' example of that.
Thujon, I really like your story plot for this. simple, and gets right onto the point in terms of setting the stage for the overall adventure.
it's definitely healthy that you are looking to analyze your work 'after-the-fact', but also realize that the time constraints of the challenge keep us from pushing in sweeping revisions as we would like.
Hence...the "speedpaint", "speedsketch", "colorsketech", (
hmmm...what else is used to describe these creativity sessions? lol), etc..., which is what we can then utilize to flesh out particular ideas towards more fully rendered finals.
There are definitely good/bad characteristics to getting the ideas out, but then never revisiting them
(for whatever reason that may be, which Mully and I are kind of discussing in his sb) but the most important thing is building confidence that within that relatively small window of time, you were able to get your general idea across to anyone who may be viewing your image.
(in this case, 'someone' in a virtual production pipeline)