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Old 10-14-2007, 11:41 PM   #1
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Default Speedpaint Tutorial by Samsonsreaper

With the friendly permission of Levente I can publish his great speedpaint tutorial on our forums, thanks a ton to him

************************************************** ********

1. I start with selecting a bg-color for the base, this bg-color will initially set the base for the environment. I have choosen a dark brown here, no particular reason, just a color pick. When you choose a bg-color dont pick colors with extreme values,the indexed values for instance. Try going on more saturated colorpicks.



2. Once you have picked a color, its time to start painting! In this step you can start with lower or higher values then the bg-color,
i start with higher.Higher values will bring out lightinteraction. You dont haveto have a solid idea on what you want to paint, and scribbling will suffice. The main thing here is to try and read the scribble. For instancce i did a few strokes here and noticed...hey this can be some architecture! You can see a vague ligh on the "ground" and on the sides of a pathway.



3.Now lets keep building more on that small light amount. In this example I am defining more and more of a pathway. Once i can read the image i can use stronger values, these values will add to the effect of the lightinteraction in a corridor or pathway. Solid lines will tell you that this is some kind of industrial pathway.



4. In this step try to get closer to the values that you feel works well. Tone down the scribble and use more solid lines to fill out areas. This image is getting its enviromental shape now.



5. K we have coem this far!, now that you have defined the environment base you can start adding small details. All you need to do is pick the values you have in the current painting and add small patined details close to the area where you picked the color.



6. You can allready now start adding highlights, but do it very gently. Looking back to the first steps you noticed how you defined a lightsource coming from above. Knowing that you also know where to paint the highlights on an object. Sometimes perspectives can be emphasized with perspective lines, I added some here to creat a "tile-effect".



7. The environment evolves now. But there is somthing missing on the empty spaces. Thats right we need an object to fil out the gap. An object adds alot to the composition when its placed right. So lets paint something on the large empty space in the front. Since i was going for a hangar/station/pathway I will paint some doors that opens up from the ground.

And since we now have established how strong the light is at certain areas , we can pick the corresponding colors for the "doors". Notice that the light on the foreground is weaker on the left then the right. This means the color we use for the doors will be of weaker value then the doors on the right.



8. I imagined doors opening up a for an ascending ship and pilot. The colors used on these are painted with pretty low saturation and opacity. I always do that when i want to try out new objects, and of course on a separate layer.



9. worked more and the shadows under the doors.



10. K now we have some new objects in the scene, when you feel they work well with the background you can go back to adding details in the background. The colors picked follow the same procedure as before.Here i worked with the help from the lightsource above, and I defined something that looks like a few steps.



11. In this step i added more to the light, i did it by using a seperate layer on which I painted with a soft edged brush and very low opacity. I did this for the light in the back of the pathway and infront where the doors/ship are.This little ligh effect enhances the lightinteraction.



12. Since its future and all i gotta add some neon-light effects. These small effects can be achieved by painting with a pretty strong colorvalue at first and then using the same colorvalue + dodge + low opacity. Dodge/Burn should be used with care.



13. Since i liked how the neons worked out i decided to add moooooore light. This time i marked out a small boxed area on the right and painted with similar colorvalues as with the stairs.



14. this step is very simple actually, all i did here was duplicating the layer with my painting, picked "multiply" on the top layer and adjusted the opacity on the layer. This step adds more contrast to the whole speedpainting.



15. The image still seems abit empty to me, and adding new objects always creats new readable items
for the viewer to explore. In this case i added a crane which for the pilot to operate. The colors picked are similar from the spaceship.



16. Here I wanted to add blue light , in the front. The reason is to simulate light emitted from a blue sky. You can achieve this in several ways:

1. duplicate layer, use hue/saturation, and then tone down the opacity of the layer and erase the parts which you dont want blueish

2. new layer, use softedged brush with overlay, and low opacity



17. Texturetime!!! yay!! Before you paint, make sure you paint on a separate layer. Next thing on your list is texturebrushes. These can be made easily. My method of doing is creating a new document 100x100, then i pick black , new llayee. I google for lets say..rocks, i paste a desaturated image of the rock into the 100x100 document, and with the default ps brushes i erase in the outlines of the document canvas.Last step in making a texture brush is picking "define brush" from edit-menu.
When you have a texturebrush all you need to do is go lightly with a low opacity brush on the areas you want to texture.



18. There is missing some lightplay in this piece, so now you need to enhace the light even more. Heres what you can do:

• Choose the gradient tool
• pick a bright color
• create a new layer
• make sure the gradient has the setting , foreground to transparent
• draw a line in the lightdirection
• adjust the gradient by changing opacity
• move the gradient around so the effect will be noticable but not to strong



19. 2 parts are involved in this step:


1. I wasn't happy with the yellow light so i decided to add colder blue light. I did this by using color variations on a duplicated
layer of the image on which opacity i toned down.


2. to bring out the pilot and to add more contrast, i marked out his body and i painted with a softedgedbrush around him,
opacity was set to very low values. The color used was picked from a closeby area where the light is stronger.



20. you have come pretty far , and in this step you can basically play around with highlights and even adding new objects to enhance composition. You can also correct things , for instance the pilots arm, it looked too odd in the previous image.



21. higlight added to the small spacraft in the back



22. these last steps are just playing with the image, we are not setting any new major changes.Added a crane for the ship in the back.



23. when you paint you sometimes notice things you havent earlier in the process, considering there are alot of things to
think about when creating an image, and esp on lighplays. I noticed here the there are some areas kept too dark in the back where the small ship is, so i decided to add more light here, and a warmer kind of light, some vague yellows. This can be done with a gradient tool once again.



24. most important step!! you gotta add an ugly photograph of yourself, for uhm global domination pruposes hehe



25. if you want to add more a of a sketchy feeling, you can always use PS´s unsharpen mask.And its finished! behold your work. I painted this between 2-3h.


Hope this small tutorial gave an insight of my process, this is how i paint my speeds.


(c) Levente Peterffy, www.leventep.com
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Old 10-15-2007, 03:32 AM   #2
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Default Re: Speedpaint Tutorial by Samsonsreaper

very nice, spify and sharp. Very economic speed paint process
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Old 10-15-2007, 10:40 AM   #3
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Default Re: Speedpaint Tutorial by Samsonsreaper

great insight into your technique, many thanks for allowing this to be shared :D
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Old 10-15-2007, 11:11 AM   #4
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Default Re: Speedpaint Tutorial by Samsonsreaper

I like the way, lighting is added gradually, like working on a 3D set
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Old 10-15-2007, 03:46 PM   #5
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Default Re: Speedpaint Tutorial by Samsonsreaper

thanks guys, mind you this is quite an old tutorial, i have developed since i did this. I have been thinking on a video tut but my computer isnt good enough, going to try something other then that instead
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Old 10-15-2007, 03:51 PM   #6
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Default Re: Speedpaint Tutorial by Samsonsreaper

Nice and usefull workflow! Thanks to share!
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Old 10-15-2007, 04:06 PM   #7
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Default Re: Speedpaint Tutorial by Samsonsreaper

Levente > you know you dont need a powerful PC for video tuts. I use camtasia studio 4, and it basically screen captures any PC being painted with, but its the processing of the video and audio that could do with a handy powerful pc
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Old 10-18-2007, 05:39 AM   #8
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Default Re: Speedpaint Tutorial by Samsonsreaper

you are loved levent. i watch you on da, a real fan of your work.

keep it up man!
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Old 01-07-2008, 10:24 AM   #9
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awesome tut, i shal get started on a sp now.
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Old 01-07-2008, 02:06 PM   #10
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Default Re: Speedpaint Tutorial by Samsonsreaper

i wondered if there was an Updated new tutorial by Levente, as his technique looks more refined these days. and i wonder if the same appraoch still applies of has it changed in essence now
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Old 02-13-2008, 03:35 PM   #11
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Default Re: Speedpaint Tutorial by Samsonsreaper

Really So Good. These Kind Of Tutorials Better Than Video Tutorials, I Think...
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